It is currently Apr 21st, '26, 01:52
Change font size
N.E. Key Studios ...

General

Pick our First Game

Pick our First Game

Postby dcan » Nov 24th, '10, 15:29

We need to now make a decision of what game we want to develop as a group. Below is the four game ideas discussed on Nov 17th at the Dubliner. Pick two of the four that you personally would like to work on and something you feel competent in developing. Put your preferred vote first and your second pick below it so we know.

Natural Disaster

This game is a facebook game similar to Sim City. The player plays the role of a God, and the player must build their city up to monumental levels. The player must also attack other player's cities using natural disasters: fires, floods, earthquakes, etc. When the player attacks another town, some of the population flees from that town into the player's.

The better constructed a town is, the more difficult it will be for other players to damage. Town placement may also help defend against certain disasters: a coastal town will be less vulnerable to fires, but more vulnerable to tsunamis. The actual construction of the town itself will also lend to defense: wide streets may flood less easily, lower buildings will be effected less by earthquakes, etc.

The player's attacks gain strength with how much faith the population has and how big the population is. The bigger a town is, the less faith the population will have in the player - but the higher population will balance it out. When the player attacks another player's town, they may only cast one natural disaster - so they need to plan out which disaster to use and where placing that one disaster will cause the most damage.

This game, while technically never-ending as the player can build their town up as much as possible in an attempt to create the perfect city, may not quite be as replayable as the tomogotchi idea. However, it will likely require less resources compared to the tomogotchi game, and the overall scope is smaller - which may be more appropriate for our team.
-Cody

Zombie Epidemic

My idea for a game was a sort of overhead "Zombie RTS" where the player starts the first level as a "Patient Zero" infected with a virus that transforms them into a raging and ravenous zombie. The player guides his first zombie into people that will be scattered all over the levels, bite them and they in turn will become zombies that the player can guide.

By the end of the area every person will either have been eaten beyond recognition or converted.

The goal of each area is, of course, to infect as many people as possible. All of the infected in turn will infect anything they come in contact with, but the user must move them before they completely devour their target (gotta keep them zombies moving!).

The game will introduce various areas of buildings and cities (maybe even actual locations) and the goal is for the player to eat or convert everyone in the area. Early levels will include characters that run, cower and panic in the presence of the zombie horde, but later levels can feature players that fight back- maybe even with tanks and air assaults!

As the game progresses the player will be navigating more and more zombies all over the screen with the goal of clearing an area. The player will always start with at least one infected and in later levels we can start them off with a herd or two.

This will be a fun game for touch-screen platforms, but we can also achieve the same control with mouse clicks, or a clever control scheme. the user can click and hold a collection of infected, the longer they hold the more it selects, and then drag the general path they will follow. It will be complete and utter chaos and a very intense experience!

The "Zombie Gengre" has become so trite that even games like Reach and COD have to include obligatory zombie features. For our game I would really like to delve deep into playing the game from the perspective of the infected- perhaps between levels we can provide some eerie narrative from the POV of "Patient Zero", describing how the infection is taking control and changing its physiology.

Conversely, we can also have a good time with the whole thing and go the "PvZ" route and make the whole thing very stylized, fun and animated!
-Tony

Color Puzzle (Orbital Rainbow Anarchy)

The player controls a maid of the Celestial Court who flies from planet to planet with a portable ion cannon, firing charges into the atmosphere to create planet-wide rainbows. Each block on the grid will be one of 6 primary or secondary colors as will each ion shot and the resultant block will be a new color based on the color wheel. This will be a fairly visually intensive project (lots of particle effects). Possibility of a head to head mode.
-Ivan Kim

Battle Pet

This game is a cross between Pokémon, Tomogachi, and a simple card game. You are issued a single monster to raise and are given a yard with a few items that you can use to train your monster. As you train your monster it will increase its speed, agility, defense, etc.

Perhaps we can add the Tomogachi element where you have to log in every so-often to feed your pet, or maybe clean up its piles of poo it left behind and failure to do so may lower your skills that you have trained for previously.

Lastly you have the battle system which is the least fleshed out but necessary. We come up with a fairly simple card game where your monster is allowed seven cards on its person at all times. You may want to stack certain types of cards on your monster that amplify another card but there will never be a set of cards that beats all. Think rock-paper-scissors. When you decide to fight someone it will be a passive experience that uses the cards you have on your monster and you fight the cards the other monster has on it. The computer will deal them one by one until a winner prevails.

If you win you will be awarded with one card and an amount of money based on how the monsters were handicapped (i.e. if your monster's skill levels are much lower than your opponent and you win, you get more money).

Certain cards will only be usable if your skill levels (from training) are at a certain threshold.

You may also use the money earned from the fights to buy better equipment for your monster's yard or for a lesser price you can buy purely aesthetic things to either customize your yard or the look of your monster.

I hope this makes enough sense to you guys and I can see it being a fun Facebook game with no definitive ending. Like Farmville, but fun.
-Derrick
User avatar
dcan
Site Admin
 
Posts: 8
Joined: Nov 20th, '10, 03:23

Re: Pick our First Game

Postby dcan » Nov 24th, '10, 15:30

My first pick is Battle Pets ... although I think it needs a better name.
And the second pick is Zombie Epidemic ... again, better name that doesn't sound so generic.
User avatar
dcan
Site Admin
 
Posts: 8
Joined: Nov 20th, '10, 03:23


Return to General

Who is online

Users browsing this forum: No registered users and 0 guests

cron

Search

User Control Panel